Monday, March 16, 2009

Post-term Autopsy

Well, we got far. We  have a long ways to go, but we got some really good stuff done. 

We got our other two characters textured and rigged:



We got all of our major sets built:






And we're starting to get to the shiny stuff:





Don't change horses in the middle of a river.

I probably shouldn't have agreed to this whole testing-of-the-new-computers thing.

Saturday, February 14, 2009

Capstone Party

So Casey and Andrew and I had a work party in the graphics lab tonight. We brought snacks, music, and heavy coats for the cold. I started off by modeling the cockpit for the giant crane, then started my attempt at an animation for one of the scenes. Later I fixed the texture on the triop shell then worked on the rig for the trilobite. Now it's 11:15, 5 and some hours later, and I'm going to bed. 

Tuesday, February 3, 2009

Time for movie time


So as I've been struggling with the scenery, Casey Pyke has been doing some awesome animation work. Check it. 

Thursday, January 29, 2009

Hooray for RGB

So the central matte painting is coming along as well. I'm done with all the little lines, now it's time for color

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The set for the first scene so far. It needs a lot of work, but at least I've started on it

Rigging Fail

So Casey was having some trouble animating Murder's head during the run cycles, and he wanted me to put an IK-FK switch into the neck. I thought it wouldn't be too hard, but hours and hours later, all I have is a mess. It would have been much easier to put the switch in early in the rigging process, but as it is now, it would take more time than its worth. Sorry Casey!


His face is not supposed to do that.